![megamud ^m megamud ^m](https://img.joomcdn.net/95137516232b1d802e84a5823e4b56abcf57bd36_original.jpeg)
![megamud ^m megamud ^m](https://i.pinimg.com/474x/3b/42/4e/3b424eb75652c052693dcadd519d4e47--mud-medium.jpg)
Megamud ^m software#
It from Ace Internet a local ISP where I played forĪbout 2 years prior to buying it, due to Ace Internet having to change software from Worldgroup to something more updated I have been running this MajorMUD game on my server since roughly Nov 2001 after I bought The BBS is located in Adelaide, Australia which is shown on this Races and 15 classes to create your mud character, and begin exploring the realmĪccumulating experience and wealth as you go. Those for whom the item restoration system is mana from customer support heaven can find out more and apply here.Playing online game based in a text environment where you choose from one of 13 I guess, as always, the one thing that might bring me back to WoW is more world, not more systems. I should try harder to care about things that actually matter, like why Mars bars don't seem as big as they used to be or whether Jeremy Hunt's lost his mind and is running naked through the halls of Westminster yet. Jesus, I actually didn't realise I cared so much about such a little thing. Please, can't something seem to have substance, rather than openly being a checkbox for someone to tick on the server settings? I don't deny for one second that it's useful, and certainly there were times I'd have killed for something like it back when I was still playing, but there is strength, honour, excitement and discovery in living with your decisions then finding an in-game way to survive or correct them. Yes, this could be done in the past by appealing directly and pathetically to a passing GM, but now it's a nice clear, robo-page to used and abused at will. No dealing with your screw-ups, but instead appealing to an outside, real-world force to intervene, thus openly demonstrating once more that what's in Warcraft's world and what you do in it is entirely meaningless, as it can be changed from the outside so very easily. No consequences to your poor decisions and indecisiveness.
![megamud ^m megamud ^m](https://i.ytimg.com/vi/p5R1JqFOm_c/maxresdefault.jpg)
So, news that there's now an official wepage with which to request the automated restoration of sold, destroyed and discenchanted items just seems in keeping with the policy of WoW's internal logic becoming external logic. The forum'n'wiki hunt for fixed boss strategies and item drop ratios, the slow grind for reputation points and PvP points and points and points and points: it's part and parcel of a modern MMO for sure, but it wasn't the game I wanted to play. I'd come for the adventuring and the exploring, but that aspect of the game seemed to be disassembled and discarded in favour of routines and ever-more precise maths, which in turn meant that so much of the game existed outside of the game. Its broad transformation into a numbers game for a particular section of its playerbase felt - and still feels, even years on - like a betrayal. I guess I'm known for being a sneering little turd in the majority of cases that I mention WoW, but the reason for that is that I once loved it. Yeah, it can only be done once every thirty days, but it's still a bespoke, streamlined system for mass revisionism. It's just for changing your indecisive little mind later on. This isn't for bugs, it isn't for thefts and it isn't for immediately fixing accidental sales (that's been in-game at vendors for ages). Guess what it did when I read the news that sold, destroyed and disenchanted items in World of Warcraft can now be automatically recovered further down the line? It jerked.